PANZER GENERAL (DOS) PBEM RESEARCH CENTRE

HOME OF ARMED CONFLICT (DOS)

MISSION STATEMENT

Fellow Panzer General (DOS) Enthusiast,

  • Some computer wargame title publishers explicitly refer to their products as "Campaign Series" titles. In the past, Strategic Simulations Inc. (SSI) chose NOT to do so. However, it is pretty obvious that this HAS been the overall marketing thrust of this well established company all along. It does NOT matter whether one talks about 5 Star General or Living Battlefield titles. The overwhelming majority of players of such titles flock to them primarily because of the much demanded "Campaign Dimension".

  • By focussing on frequent releases of stand alone products (sequels) instead of simply marketing well thought out "expansion disks", SSI's marketers have been grooming the consumers of that company's products to be connoisseurs of the special effects of the moment and very little else. Apparently, SSI's marketing strategy has aimed at retaining consumers' loyalties to the company as opposed to any particular game title framework or system. Consequently, very few hobbyists have ever managed to play SSI's computer wargame titles at a high enough strategy quality level. Even the mere mention of chess would have elicited peals of laughter from SSI's marketing department.....

  • SSI's 5 Star General/Living Battlefield game titles have been mainly targetted at solitaire play (i.e., against the rather unsophisticated computer "artificial intelligence" (AI) module, sometimes also referred to as "programmed opponent" (PO)) and have been SO popular ONLY because of the EASY Campaigns........ Anything else, including all-human play, has been peripheral or not even an issue as far as SSI's marketers are concerned ! First came PG (DOS), the original campaign game title. Then, SSI released "crypto-expansion disks" containing additional campaigns which the company marketed as separate titles (i.e., Allied General, Pacific General and so on). To repeat, PG (DOS), as originally released by SSI, was primarily directed at hobbyists interested in slugging it out with the programmed opponent in Campaign mode. Less thought went into stand alone scenario fighting against the PO. All-human stand alone scenario play was a fleeting afterthought !!! As for all-human campaign play, well, it was not even in the "official" cards......

  • Interestingly enough, SSI computer wargame title consumers appear to have been sold on the idea that the VERY SAME scenario should be "appropriate" for play against BOTH the PO in Campaign play mode AND another human in Stand Alone Scenario play mode !!! The very few hobbyists who may have enjoyed scenaria specifically designed for intellectually challenging, all-human, battlefield specific play have been rather silent or resigned....... Many of SSI's PG (DOS) scenaria involve "Blitzkrieg" situations exclusively designed for PO defensive response in Campaign play mode. When the human "attacker" tries to do the same thing against a reasonably skilled defending human opponent, he meets with disagreeable resistance.... At that point, the standard prestige and experience levers are invoked to re-introduce some balance ! Well, the problem is that, more often than not, these scenaria, however re-balanced, are rather impoverished in non-trivial, alternative strategic options and approaches (e.g., they call for head-on attacks with very little maneuvering). There ARE a few exceptions, of course....

  • Many "play by E-mail" (PBEM) "club members" are, essentially, PO EMULATORS. Even more fascinating, quite a few PG (DOS) custom scenario authors have been SSI EMULATORS..... Basically, several years following the initial release of PG (DOS), SSI's anonymous scenario authors STILL exercise a stranglehold over the MINDS and PREFERENCES of many a PG (DOS) custom scenario author !!! It is my view that SSI's legacy of computer automatism, impoverished scenario authorship philosophy and primitive PO machinery is irrelevant at best, and, quite likely, detrimental to QUALITY, ALL-HUMAN PLAY.

  • A few years ago, Norm Koger, the designer of TalonSoft's "The Operational Art of War" (tOAoW), participated in an interesting thread over at that company's Discussion Board dedicated to the game title. His main point was that tOAoW was a very flexible and customisable computer wargame ENGINE. In other words, any scenaria accompanying that game title's initial release and any future expansion disks, although nice, did/should NOT define the game title per se. He also seemed to suggest that the folks over at SSI (he had worked with them before) have always been DEAD SET against such an iconoclastic approach........ However, many hobbyists posting messages to TalonSoft's Discussion Pages appear to have SOME understanding of the need for DIFFERENT scenario universes, one for play against the PO and another one for all-human play. To boot, Norm Koger's tOAoW with its "wargame construction set" philosophy appears to be well suited to service such an eminently logical bifurcation. YET, many SSI game title supporters (and the company itself) appear to DISLIKE this flexibility and streamlining with a PASSION...........

  • With PG (DOS), SSI has marketed a solitaire campaign computer wargame title, plain and simple. It is up to a few of us to salvage the game title's programme engine and utilise it in the context of a new, "virtual boardgame universe" called Armed Conflict (DOS) . This strategy quality orientation is way beyond anything that ordinary market forces have been able to deliver to us via our neighbourhood computer game outlets. This is a not-for-profit, die-hard, hobbyist venture. I believe that the time has come for some of us all-human play die-hards to re-invent PG (DOS). Armed with a lot of experience and technical knowledge, we can now do justice to the programme's engine. Armed Conflict (DOS) is the NEW, ALL-HUMAN PLAY PG (DOS). Its UNIQUE, BATTLEFIELD SPECIFIC scenaria are designed by PBEM veterans and technically knowledgeable hobbyists SPECIFICALLY for ALL-HUMAN, STAND ALONE scenario play, die-hards... I expect the Armed Conflict (DOS) battlefield specific scenario collection to significantly expand in the months and years to come. In this last regard, SSI's scenaria are just like any other "joes".... Namely, their eventual inclusion into Armed Conflict (DOS) with minor or major modifications will hinge on their intrinsic all-human play strategy value and not on the fact that SSI's developers had something to do with them !! Yes, SSI's developers are just another bunch of....... hobbyists around here !

  • At the Centre, we also want to design scenaria that methodically teach hobbyists "the ropes" necessary for quality, ALL-HUMAN, BATTLEFIELD SPECIFIC play. THEREFORE, the education and training objectives here are quite multifaceted. There is no question that a play-tester learns new things by virtue of playing against another human. This is equally true in the case of competitive play, PBEM "club" style. BUT, it is only a component ! The education and training of OTHERS, including prospective custom scenario authors, are MUCH MORE important.

  • To repeat, here at the Centre we are not playing PG (DOS) in the conventional, popular sense that it was intended. Rather, we are re-designing the game title's scenario universe from scratch EXCLUSIVELY FOCUSSING on ALL-HUMAN, STAND ALONE scenario play. The new game universe we call Armed Conflict (DOS) . My long term goal re: PG (DOS) is to render the game title fully customisable thus BREAKING its traditional DEFINITION that has been based historically on the 38 scenaria that originally came with the game title. Norm Koger's comments seem to provide us with a good explanation for the hostility some of SSI's "internet friends" have shown towards me, personally, and the Centre in the not so recent past ! Fortunately, because PG (DOS) has essentially been dropped from the list of game titles available for direct purchase from and supported by SSI (a reflection of the fact that they consider this game title to have essentially made its contribution to that company's bottom line), it is highly unlikely that we will be faced with such unpleasantness around here ever again....... Strangely enough, a "dated", "orphaned" game engine is the perfect "gift" that a wargame software publisher can make to a bunch of die-hard enthusiasts. It follows, then, that Armed Conflict (DOS) NOW makes a lot of sense (at least to me) !!

The Centre currently focusses on doing research in support of PBEM modes utilising the game ENGINE of the following SSI wargame title :

PANZER GENERAL FLOPPY DISK VERSION 1.2 FOR DOS

Please understand that this Centre facilitates an international collaboration. To this effect, although the Centre's "official" language is English (a practical decision, nothing more, nothing less), not all hobbyists speak or write perfect English. Your patience and understanding in this regard will be greatly appreciated.

For further enquiries, interested Panzer General (DOS) enthusiasts may E-mail

Panos Stoucas
Centre Facilitator
Panzer General (DOS) PBEM Research Centre



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